perm filename CHARS.B[AM,DBL]11 blob
sn#512259 filedate 1980-05-23 generic text, type C, neo UTF8
COMMENT ⊗ VALID 00023 PAGES
C REC PAGE DESCRIPTION
C00001 00001
C00003 00002 Name: THORN Owner: Doug Lenat Experience: 86756/78942/78942 4/14/80
C00010 00003 Equipment:
C00016 00004 MAGIC MOUTHS THORN CARRIES:
C00023 00005 Name: ARWEN Owner: Merle Lenat Experience: 44059/40054
C00029 00006 Equipment:
C00034 00007 Name: ELVOR Owner: Merle Lenat Experience: 126676/39136
C00040 00008 Equipment:
C00045 00009 Name: ADRIANA Owner: Merle Lenat Experience: 45542/45542
C00050 00010 Equipment:
C00054 00011 Name: MORRN Owner: Doug Lenat Experience: 36,023
C00058 00012 Equipment:
C00061 00013 Name: GAILI Owner: Merle Lenat Experience: 20477
C00066 00014 Name: GAILI Owner: Merle Lenat Experience: 20477
C00071 00015 Name: REINA Owner: Merle Lenat Experience: 1373
C00080 00016 Equipment:
C00083 00017 Name: LLARN Owner: Doug Lenat Experience: 35020/35020
C00087 00018 Equipment:
C00091 00019 Name: ELAS Owner: Doug Lenat Experience: 2688
C00095 00020 Name: CANTU Owner: Doug Lenat Experience: 0
C00099 00021 Name: DILAP Owner: Doug Lenat Experience: 0
C00103 00022 Name: DILAP Owner: Doug Lenat Experience: 15000
C00107 00023 Name: CANTU Owner: Doug Lenat Experience: 2105348
C00113 ENDMK
C⊗;
Name: THORN Owner: Doug Lenat Experience: 86756/78942/78942 4/14/80
Class: Th/MU/F Level: 8/7/5(7) Alignment: C.N. Race: Elf
Strength Intelligence Wisdom Constitution Dexterity Charisma
13 (19) 12 10 15 18 8
Hits: 54 (+4 Crow, prev. CON 16)
5/2/10 6/4/7 4/3/8 3/4/9 3/2/7 5/4 4/4 4/
Damage: Ht 62" Wt 98lbs Age 187yrs
Gold: 60795 (Committed: 17k Bracers, 3k Laser, 300 DON; 40k escrow +1chain)
Doors: 1-5 (2) Bars/gates: 40%
Unadjusted weight: 1650 Extra weight: +3000
Armor class: 4+4+? (+4Dex, +1shield, +"?" black chain)
Saving throws: Poison 9 Wands 9/5 Stone 10/6 Dragon 11(7)/7(3) Spells 10/6 [p28]
Proficiency Weapons: 2 3 4 5 6 7 8 9 10 man >man spc spd
----------- ------- -- -- -- -- -- -- -- -- -- --- ---- --- ---
+3 Long Sword 9 7 5 4 3 2 1 -1 -3 1d8+9 1d12+9 3 5
2-Handed sword 8 7 6 5 3 2 1 2 2 1d10+6 3d6+6 6 1
Firm Long Bow 8 6 5 4 2 0 -1 -2 -3 1d6+2 1d6+2 7/14/21
Spetum (disarm: AC8) 12 10 7 7 6 5 4 2 0 1d6+7 2d6+6 1 8
Daggar 14 13 11 10 8 6 4 3 0 1d4+6 1d3+6
VS. UNARMORED MONST: 10 9 8 7 6 5 4 3 2 [add in weapon pluses]
Spells taken in:
1st (4): P.Evil 14r, P.Evil 14r, Magic Missile 4 130', Ventril 9r 60'
2nd (3): St. cloud 7r 2x2x2, Mirror Image 1d4+7% 14r, Invis (or STR)
3rd (2): Haste 7creat 40x40 10r; Slow 160' 10r 40x40 7creat [+4att p67]
4th (1): Poly Self 14t (then heal 1d12)
Ring: Cloudkill+ 10' 13r 4/6 40x20, Spectral Forces, Poly Self 8
[wall of fire -> Poly Self 8, Confusion, Lightening 8]
Magic items: Fear wand (18 uses left). Rented: +1 chain, XRay Binocs
Heat Cleaver sword of cold +3 (+6 vs fire), speak W.Dragon,Common,Chaotic G/N/E
det. traps 1-3, magic 1-5, and locates secret doors 1-2
50% exting. fires 10'rad (incl. wall of fire). Invul to normal fire.
Very: Max damage is 1pt/segment (10/r): lava, demon, hellh, wall of fire
Excep:-2/die & -4save vs fireball, lava, wall of fire, breath, Balrog
Cold wand 15 chg [Laser Ruby 3 1d6 or 3d6, once per day]
Anti-evil shirkin (one use per type of creature, N dice on N-dice monst)
Skeleton sword: -2 Cursed, Det. Metal, Intell 7, Repels Undead ($3k→Llarn)
Flaming +1 L. Sword #5: detect gems (kind and number); C.N.
+5% lockpick Crow (familiar; bestows good vision; 4 hits, AC7) at home
Small skin of potion that does + or - 1d6 heal/hurt per gulp (10 doses)
Certificate of resurrection (duplicate on file at Marchand church)
Gauntlets of ogre strength: 19 STR, +3 attack, extra +6 damage
Ring of spell storing 6 2 c.lt & dark rings; c.lt. headband
1 potion of gaseous form in a small wineskin
1 +2/+2 arrow w/crawler poison and Dig2 MMs in Common, C.E., L.E., Neu.
4 arrows crawler poison, C.Dark, 4 Dig2s. 1 s. skin of 5 doses scorpion poison.
17 sets of Identify pearls and materials; 10 arrows w/15 pt.poison
Explosive runes on 2 "scrolls", 2 "books", 2 plaques, 5 condolence cards
1 vial of slug digestive acid, in vial, padded, in ex.heavy vial, padded, in 3rd vial.
3 wineskins of quasimagic black wine. Oral posion potion (from Manticore)
Yeti claws, W. Dragon blood, Yeti blood
Can hit (diff in surpr dice)+3[Dex] times during surprise round.
Can surprise on 1-6 if not in metal armor, alone or 90' ahead (1-5 thru doors)[incl +3 for DEX]
Equipment:
Carried (slung): Rope: 50,30,6' 1 skin water 1 skin gd wine
1 Long Bow 1 Spetum 2-Handed sword
3 L. sacks 25 oils Thieving tools
Charred ring of +1 Magic plate->leath in 1r
2 wineskins of holy water (10 squirts each)
400gp worth of incense. Material comps. for 20xspells.
Bandelero of: 8 Holy Water MM Pellets 2 Daggars 10 oils
Quiver containing: MM arrows 7 Torches 1 Tinderbox/flint
Quiver containing: 8 flame arrows 12 silv arrows All other arrows
Quiver containing: 24 silv arrows 6 arrows w/capped, poison-frog invis tips
Worn around neck: 1 Silver Cross 1 Anti-garrot metal band under collar
In backpack: 1 Belladonna 1 Garlic 2 Wolvesbane
25 Oil 4 Empty flasks 4 weeks' rations
2lb Wrapped meat1 Silver mirror 1 sm. sack of dust
3 shells & pea 1 Flute 10 juggling balls
Sack: rags, alcohol, wax, string, paint, brush, ink, paper
On belt: Pouch of herbs: sugar, salt, pepper, honey, baking soda
If mounted: H. Warhorse (19 hits), Plate barding, Lance
In saddlebags: 48 silv. arrows 48 norm. arrows 6 holy water
4 wks. rations 8 skins water 1 poison skin (marked)
4 50' ropes 8 L. sacks 1 composite l. bow
In invis saddlebags: 1 l. sword 10 holy water 1 wk rations 1000 in gems
48 silv arrows 1 l. compos. bow 2 skins of water 30gp
System shock: 91% Resurrection: 94%
Will: Note certif. of ressurection; hold those L.G.'s to their contract.
Assume this fails for one reason or another; offer my Fear Wand (or my
cold wand, or ...) to any MagicUser who (Lim) WISHes me back; if not, then
offer an item of mine to a cleric who will Raise Dead Fully on me (fear
wand, esp) Until this occurs: In return for her many friendly acts, far
more than any other Good character has rendered me, I hereby bequeath that
Adriana the Ranger shall be given her choice of using any and all items I
possess. Any remaining items are to be diced for by every Lawful
character who agrees to return them if ever I'm brought back.
Striking from behind: Triple damage. With surprise: extra +4 on attack
+3 on initiative to attack (due to DEX)
Speaks: Thief cant, C.N., elf, gnome, hobbit, (hob)goblin, orc, gnoll, common
Spells known: [45%; 5-7]
1st: Sleep 30'circ centered < 100' 35r, Find Fam., Rd Magic, Identify 7x50%, Charm 120', Ventril 60' 9r
Magic Missle 4 1d4+1 130' 10'square, Friends 7r 60'rad, Write, Enlarge 2.4x, P.Evil 14r
2nd: Wiz. lock, St. Cld 7r 30' 2x2x2, Magic Mouth, Contin Lt 60'60'rad, Forget 3r, Mirr 14r
Invis, Rope Trk 6indiv 14t 5-30', Web 14t 35' 40x20x10, Strength 7hrs, Knock
3rd: Fireball 170' 20'rad (33M cu.ft) 7d6, Clairvoy 7r, Phantas, Runes 6d4+6 10'rad
Dispel Magic 120' 30'↑3, Haste 60/Slow 160' 10r 40x40 7creat +4att[p67], P.Evil 14r
Clairaudience, Fly, Prot. Normal missles, Suggestion 8hrs
4th: Confus 9r 2d8 120' <60x60, Poly Self 14t, Fear 5-30 wide 60' long
Abilities:
Pickpocket 80% (caught: 101%) Twice per round.
Open locks 72% (62% +5% magic lockpick)
Locate/remove Traps 66%
Move silently 77%
Hide in shadows 69%
Climb walls 96%
Read languages 40%
Hear noise 30%
MAGIC MOUTHS THORN CARRIES:
11 arrows (&invis. pellets) with MMs (>1) on them, touch-coded labels:
Orcas call (& 3 repeats), Breathing (up to 15), Counting (4;N to M),
Screams (up to 15), Laughs (up to 15), Footsteps (go/come; 15), Dig2
Orcs call (and 2 repeats), Crying (to 15), Scraping, Hammering(to 15)
10 sim arrows with MMs and C.Lt, 10 sim w/C.Dark (no Orcas call)
Fake wand with button & Fake rod, each with 2 MMs that hum when "used"
Magic Mouths on all valuable possessions, which cry out at thieving attempt
Magic Mouths on back of armor, sword, sacks which warn of rear attack
Engraved invis. leather strips, 2" long, 1/2" wide, 1/10" thick. Four bundles:
Such strips have as a condition conjunct: "Party member says `Activate' to you"
20 repeaters: when a MM says something, wait for it to finish, then repeat it.
20 1;2: laugh loud if monster passes; cry if other MM laughs.
20 1;4: shout your number (1-20) if monster passes; if other MM shouts, repeat its no.
10 1;2If a fire giant passes, shout (in FG) "I've already looked this way;
let's go back."; and then sound like footsteps. 5 have C.Dark on them.
"FG": If a fire giant passes, then trigger (but don't bother saying anything)
"FG": If a fire giant passes, then trigger (but don't bother saying anything)
"FR": If a frost giant passes, then trigger (but don't bother saying anything)
"FR": If a frost giant passes, then trigger (but don't bother saying anything)
"SG": If a stone giant passes, then trigger (but don't bother saying anything)
"HG": If a hill giant passes, then trigger (but don't bother saying anything)
"WW": If a winter wolf passes, then trigger (but don't bother saying anything)
"HH": If a hellhound passes, then trigger (but don't bother saying anything)
"HH": If a hellhound passes, then trigger (but don't bother saying anything)
"DR": If a drow passes, then trigger (but don't bother saying anything)
"DW": If a dwarf passes, then trigger (but don't bother saying anything)
"HU": If a human passes, then trigger (but don't bother saying anything)
"UN": If an undead creature passes, then trigger (but say nothing)
THE FOLLOWING ARE ALL IN FG; all in one tied bundle; 2 copies of each.
If a fire giant passes or falls in, then say (FG) "This is the way. Come on!"
and sound like receding footfalls.
FGS: If a fire giant passes or falls in, then say (FG) "This is the way. Come on!"
and sound like receding footfalls.
If you have been told "Activate", then when the FGS MM fires, say (FG):
"... to the RIGHT! This way!"
If you have been told "Activate", then when the FGS MM fires, say (FG):
"... to the LEFT! This way!"
When a fire giant passes, shout "Go back, there's a piiiiiiiit!!!!" (lowering
tone), pause 3 seconds, make a muffled death-cry.
When a fire giant passes, shout "Go back, there's a piiiiiiiit!!!!" (lowering
tone), pause 3 seconds, make a muffled death-cry.
When a fire giant passes, shout "Oh no! There's a white dragon in here.
It looks like it's going to brea... AIEEE!"
When a fire giant passes, shout "Oh no! There's a white dragon in here.
It looks like it's going to brea... AIEEE!"
THE FOLLOWING ARE ALL IN COMMON: All in one tied bundle; 20 copies of each.
When a giant passes, shout "Quick, men, this way! A giant is coming!"
When told "Activate", and FG goes off, shout "Quick around this way!
A fire giant is coming!" and sound like running feet.
10 INTRUDER: When any creature not in the party is about to enter, trigger.
20 silent relay: when INTRUDER or other relay triggers, softly repeat type/no.
3 report: When INTRUDER or relay triggers, quietly relate the type/no of intruders.
20 When INTRUDER/relay triggers, shout the creature's type and number repeatedly.
3 When a magic-carrying creature enters, shout "They have magic!" 3 times.
"MA": When a magic-carryin monster passes, trigger silently.
When MA triggers, whisper "They are carrying magic". (these are in thieves cant)
On helm, over ears: When a magic-carryin monster passes, whisper "It's carrying magic".
Name: ARWEN Owner: Merle Lenat Experience: 44059/40054
Class: F/MU Level: 6/6 Alignment: N.G. Race: Elf
Strength Intelligence Wisdom Constitution Dexterity Charisma
18.53 (25) 14 11 14 17 14
Hits: 46 (+4 Crow; old CON bonuses)
10/3 8/2 7/3 10/4 9/3 8/3
Damage: Ht 56" Wt 79lbs Age 183yrs
Gold: 16150 Gold carried: 50g,10e,10c,10k in jewels
Doors: 19/20 (7/8) [p.145] Bars/gates: 100% [p.145,126]
Unadjusted weight: 1650 Extra weight: +6000
Hurl rocks: 160' 1d12(+13) [p.126]
Armor class: 2+6 (+2 Plate; +1 shield; +3 DEX mod)
[3+5 when using a bow or two-handed sword]
Saving throws: Poison 10 Wands 11 Stone 12 Dragon 12 Spells 13
Proficiency Weapons: 2 3 4 5 6 7 8 9 10 man >man spc spd
----------- ------- -- -- -- -- -- -- -- -- -- --- ---- --- ---
+1 L. Sword 7 5 3 2 1 0 -1 -3 -5 1d8+14 1d12+14 3 5
+3 Spear 5 3 2 1 -1 -2 -3 -4 -5 1d6+16 1d8+16 1 7]
+4 2-Handed Sword 0 -2 -2 -3 -5 -6 -7 -6 -6 1d10+17 3d6+17 6 1
2-Handed Sword 4 2 2 1 -1 -2 -3 -2 -2 1d10+13 3d6+13 6 1
Firm Long Bow 5 3 2 0 -2 -4 -5 -6 -7 1d6+2 1d6+2 7/14/21
Ranseur (disarm: AC8) 9 7 6 4 3 2 1 0 -2 2d4+13 2d4+13 1 8]
[Lance (Heavy horse) 5 3 4 3 2 2 1 1 0 2d4+14 3d6+13 1 8]
[Firm L. Composite Bow 8 6 4 3 1 -1 -2 -4 -5 1d6+2 1d6+2 6/12/21]
[+1/+2 Daggar 9 8 4 3 0 -1 -3 -4 -7 1d4+13 1d3+14 1 1 2]
vs. UNARMORED monster: 6 5 4 3 2 1 0 -1 -2 [add in weapon pluses]
Spells taken in:
1st (4): Light 60', Charm, Enlarge 120% 5t, Prot Evil 12r
2nd (2): Stinking Cloud 30' 6r 20x20x20, Mirror Image 12r 1d4+6%
3rd (2): Invis 10' radius; Lighteningbolt 6d6
Scrolls: detect magic, jump5 1t, MM7 190', FeatherFall13 around neck 10x10x10 2800lbs 130'
Magic items:
+2/+2 arrow, DIG2 in C.E., L.E., & then Common, crawler poison
+1 N.G. Sword: Sec. doors 1-5, Magic 1-5, Slope Pass 1-5, Read Magic, Speak
Wineskin of potion that does + or - 1d4 some requisite per gulp (10 doses)
Ring with MU continual light (inside), ring with clerical c. darkness
Gauntlets of star giant strength: 25 STR, +6 attack, extra +13 damage
False staff of power ("BANG" flag comes out, wand shoots 1 needle/r)
Discharged staff of power (bought from Tiflar) Fake rod w/ hum MM & C.Lt.
1 Magic mouthed arrow (Footsteps receding), C. Lt. pellet (Laughter)
7 C. Lt. MM'ed arrows: Fireball, wind, walk, count, cry, sing, whisper
7 C. Dark arrows (C. Light headband), 4 w/MM sounds (walk,talk,breathe,scream)
5 arrows w/DIG2, 1 w/MM breathing normally and C. Darkness.
Potion of fire resistance (1 dose) in s. wineskin
2 potion of gaseous form, in separate small skins.
+4 Greatsword #7 +1 Daggar (+2 against giant class)
Bronze Horn of Valhallah (2d4 berserker F4, AC4, 24hp, 6t, 1/wk)
3 wineskins of quasimagic "very good wine" -- can't stop drinking it.
Ring of Surprise +2 Crow (familiar; bestows good vision; 4 hits, AC7)
Explosive runes on 5 maps and 5 "scrolls" (actually just parchments)
MMs on horn, scrolls, gauntlets, weapons: cry out at thieving attempt
Magic Mouth on back of armor which warns of rear attack or thieving
Equipment:
Carried (slung): 2 50' ropes 2 skins of water, 2 of normal wine
A complete set of gear for travelling in arctic climates:
[fur coat, parka, gloves, boots, mufflers, fur hat, etc.]
1 Long Bow 1 Ranseur 2-Handed sword
8 L. sacks 3 Spears 1 Long Sword
10' pole 1 chain mail net (10x10')/hooks
2 wineskins of holy water (10 squirts each)
2 50' ropes w/knots every 5' Ashes of Fchelrek's books
Worn: +2 Plate armor with straps making it strippable in 1r
Bandelero of: 6 Holy Water 5 Spikes 6 Special darts
Special: poisoned (+10 damage, save at +4), invissed, capped.
Sack containing: 2 empty flasks 5 Torches 1 Tinderbox/flint
Quivers with: 8 flame arrows 30 silv arrows all MM/spec arrows
Worn around neck: 1 Silver Cross 1 Anti-garote metal band under collar
In backpack: 1 Belladonna 1 Garlic 2 Wolvesbane
1 empty skin 4 Empty flasks 3 weeks' rations
6 candles 1 Silver mirror 1 striped wineskin w/crawler poison
Sack: oily rags, wax, string, brush, ink, paper
On belt: Pouch of herbs: sugar, salt, pepper, honey, baking soda, pepper
If mounted: H. Warhorse, Plate barding, Lance
In saddlebags: 48 silv. arrows 48 norm. arrows 4 holy water
4 wks. rations 8 skins water 1 skin of wine
4 50' ropes 8 L. sacks 1 composite l. bow
In invis saddlebags: 1 l. sword 10 holy water 1 wk rations
1 long composite bow 48 silv. arrows
E.P. Bonus: Fighter 10%
Base to Hit AC2: 13 Attack bonus: +6 (for Gauntlets), +1 (for Elf)
Will: In return for his paying for 1/3 of my gauntlets' tax (over 3000gp),
Thorn shall inherit those gauntlets. Adriana has first pick of my other
magic items, except Morrn owns half of the Blob sword and he gets that.
After that, all characters may then dice for
all my remaining items. After repaying res. expenses, divide gold evenly.
System shock: 85% Resurrection: 90%
Can hit (diff in surpr dice)+2[Dex]+2[Ring] times during surprise round.
Can surprise on 1-6 if not in metal armor, alone or 90' ahead (1-4 thru doors)
[this includes a +2 due to DEX; including the +2 ring, it's 1-6 even thru doors]
Speaks: alignment, elvish, gnome, halfling, (hob)goblin, orc, gnoll, common tongue
Psychic:
Can intuit traps (1-6), secret doors (1-3), enemies (25%)
Can intuit evil (25%), speak with plants or animals once/day
Spells known: [55%; 6-9]
1st: Sleep, Find Fam., Rd Magic, Magic Missle, Tens. disk, Jump, Prot. Evil, Ventril
Detect Magic, Enlarge, Shocking grasp, Charm, Identify, Unseen Servant
2nd: ESP, Invis, Levitate, Mirror Image, Stinking Cloud, Web, MMouth,
Wizard Lock, Locate Object, Leom. Trap, C. Light
3rd: Haste, Slow, Lightening, Clairvoy, Dispel Magic, Invis 10',
Prot. Missles, Leo. Hut, Phantas Force, Tongues
Defn of DIG2:
MM#1: If arrow hits, say "I must warn you that if you don't pull me out
within 4 rounds, I will have buried to your heart and killed you."
MM#2: If arrow goes on by, say "OK, guys, now we can get him from behind!"
Name: ELVOR Owner: Merle Lenat Experience: 126676/39136
Class: MU/F Level: 8/6 Alignment: N.G. Race: Elf
Strength Intelligence Wisdom Constitution Dexterity Charisma
17 17 14 14 16 11
Hits: 35 Ht 60" Wt 100lbs Age 185 yrs
Damage:
Gold: Gold carried:
Doors: 1-3 Bars/gates: 20%
Unadjusted weight: 1650 Extra weight: +1000
Armor class: 2+3 (Plate; +3 DEX mod)
Currently: 4+4 (+1 chain borrowed from Thron; +3 DEX)
Saving throws: Poison 10 Wands 9 Stone 8 Dragon 10 Spells 11
Proficiency Weapons: 2 3 4 5 6 7 8 9 10 man >man spc spd
----------- ------- -- -- -- -- -- -- -- -- -- --- ---- --- ---
L. Sword 12 10 8 7 6 5 4 2 0 1d8+1 1d12+1 3 5
not armored 10 9 8 7 6 5 4 3 2
+4 2-Handed Sword 5 3 3 2 0 -3 -4 -5 -5 1d10+5 3d6+5 6 1
not armored 6 5 4 3 1 0 -1 -2 -3
2-Handed sword 9 7 7 6 4 1 0 -1 -1 1d10+1 3d6+1 6 1
not armored 10 9 8 7 6 5 4 3 2
Firm Long Bow 12 10 9 7 5 3 2 1 0 1d6+1 1d6+1 7/14/21
not armored 11 10 9 8 7 6 5 4 3
Ranseur (disarm: AC8) 13 11 10 8 7 6 5 4 2 2d4+1 2d4+1 1 8]
not armored 11 10 9 8 7 6 5 4 3
Spells taken in:
1st (4): Identify 8x55%, Shield 40r, Prot. Evil 16r, Tensor Disk 11t 800lbs 6"movement
2nd (3): Stinking Cloud 30' 8r 20x20x20, Mirror Image 16r 1d4+8%, Strength
3rd (3): Haste 11r 40x40 8creat, Haste, Lighteningbolt 8d6
4th (2): Polymorph Self 16t, Poly Self
Magic items:
Ring with MU continual light (inside)
1 Magic mouthed arrow (Footsteps receding), C. Lt. pellet (Laughter)
Equipment:
Carried (slung): 2 50' ropes 1 skin water 1 skin gd wine
1 Long Bow 1 Ranseur 2-Handed sword
3 L. sacks 1 Long Sword
2 50' ropes w/knots every 5' (carried by Thorn)
Bandelero of: 3 Holy Water 3 Spikes
Sack containing: 1 Oil flask 3 Torches 1 Tinderbox/flint
In backpack: 1 Belladonna 1 Garlic 1 Wolvesbane
1 Oil 2 Empty flasks 1 weeks' rations
3 candles 3 Holy water 10 identify pearls
1 long composite bow 48 silv. arrows (5 w/C)
E.P. Bonus: Fighter 10% MU 10%
Will: As Arwen convinced me to come on this venture, upon her shoulders rests
the burden of restoring my belongings to my heirs, in <hometown>.
For dragging my body out of the frost giants lair, I bequeath to
Thorn his choice of any one of my magic items (if any) acquired
since that time; he must aid in restoring my gold and other items
to my heirs, for his obligation to be ended. For losing his magical
plate armor, I also bequeath to Thorn any magical armor I may have.
System shock: 85% Resurrection: 90% Base to hit AC2: 14
Bonus to hit: +1 elf, +1 Str, + weapon bonuses if any.
Can surprise on 1-4 if not in metal armor, alone or 90' ahead (1-2 thru doors)
+2 on initiative to attack (due to DEX)
Speaks: alignment, elvish, gnome, halfling, (hob)goblin, orc, gnoll, common tongue
75% [8-14]
3rd level spells known: Fireball, Lightening, Haste, Waterbreathe, Clairvoy
4th level spells known: Wall of Fire, Poly Self, Charm Monst, Confusion, (Wiz. eye)
Name: ADRIANA Owner: Merle Lenat Experience: 45542/45542
Class: Ranger/Cleric Level: 6/5(6) Alignment: N.G. Race: Half-Elf
Strength Intelligence Wisdom Constitution Dexterity Charisma
18.88 13 16 14 13 12
Hits: 47 [Includes old CON bonuses]
7/8/5 8/4 5/8 6/7 7/4 5
Damage: 2 Ht 61" Wt 113lbs Age 56yrs
Gold: 44957 Gold carried: 250g, 1000 in gems
Doors: 1-4 Bars/gates: 30%
Unadjusted weight: 1650 Extra weight: +1500
Armor class: 2+3 (+2 Plate)
Saving throws: Poison 9 Wands 10 Stone 11 Dragon 11 Spells 12
Proficiency Weapons: 2 3 4 5 6 7 8 9 10 man >man spc spd
----------- ------- -- -- -- -- -- -- -- -- -- --- ---- --- ---
Trollcrusher (L sword) 12 10 8 7 6 5 4 2 1 1d8+5 1d12+5 3 5
Spetum (disarm: AC8) 13 11 9 8 7 5 5 3 2 1d6+5 2d6+4 1 8
2-Handed sword 9 8 7 6 4 3 2 3 3 1d10+4 3d6+4 6 1
Firm Long Bow 12 10 9 7 5 3 2 1 0 1d6+2 1d6+2 7/14/21
[Lance (Heavy horse) 11 10 10 9 8 8 7 7 6 2d4+5 3d6+4 1 8]
[Firm L. Composite Bow 14 12 10 9 7 5 4 2 1 1d6+2 1d6+2 6/12/21]
unarmored: 13 12 11 10 9 8 7 6 5
Extra +6 damage against Bugbears, Ettins, Giants, Orcs, Gnolls,
Trolls, Goblins, Hobgoblins, Ogres
Spells taken in:
1st (5): Heal, Create Water, Command, Purify Food&Water, Fear
2nd (5): Speak with animals, Hold Person, Silence, Find Traps, Prot. Fire
3rd (1): Prayer
Magic items:
Trollcrusher: +1 Good long sword (+3/+3 on Trolls); Intell 11, Ego 3
x2 gems-finding, see invisible, read magic, speak common; 300g gems.
+2 plate armor
Rings with clerical continual light (inside) and darkness
7 C. Lt. MM'ed arrows: Fireball, wind, walk, count, cry, sing, whisper
7 C. Dark arrows (C. Light headband), 4 w/MM sounds (walk,talk,breathe,scream)
Magic Mouth on back of armor which warns of rear attack or thieving
Fake wand with button, magic mouthed to hum if pushed.
1 dose of potion of gaseous form (luckily loaned to Jerry during Hramtime)
+2/+2 arrow (for giant wars) with DIG2 in Common, Neu, then C.E.
Healing potion
Scrolls: Dispel Magic, Jump 5, Featherfall 13, Magic Missle 13 (7 missiles)
Equipment:
Carried (slung): 2 50' ropes 1 skin water 1 skin holy wine
1 Long Bow 1 Spetum 2-Handed sword
3 L. sacks Trollcrusher 1 10' pole
2 wineskins of holy water (10 squirts each)
Bandelero of: 9 Holy Water 4 Spikes 2 oils
Sack containing: 1 Oil flasks 7 Torches 1 Tinderbox/flint
Quiver containing: 8 flame arrows 15 silv arrows 1 MM arrow (marked)
Worn around neck: 1 Silver Cross 1 Anti-garrot metal band under collar
In backpack: 1 Belladonna 1 Garlic 2 Wolvesbane
1 Oil 4 Empty flasks 1 week's rations
6 candles 1 Silver mirror 1 sm. sack of dust
Sack: rags, alcohol, wax, string, paint, brush, ink, paper
On belt: Pouch of herbs: sugar, salt, pepper, honey, baking soda
If mounted: H. Warhorse (20hp), Plate barding (AC3), Lance
In saddlebags: 24 silv. arrows 24 norm. arrows 8 holy water
4 wks. rations 8 skins water 1 first aid kit
4 50' ropes 8 L. sacks 1 composite l. bow
In invis saddlebags: 1 l. sword 10 holy water 1 wk rations
E.P. Bonus: None Note: CON bonus on BOTH initial Ranger dice
Will: If I am unressable, all those on my terminal expedition may dice for my items
and divide my gold. If ANYTHING could bring me back (R.D.Fully), then
I expect an expedition to be mounted for same; in that case, if they
honestly try and fail, they may divide my stuff.
System shock: 88% Resurrection: 92%
Speaks: alignment, elvish, gnome, halfling, (hob)goblin,
orc, gnoll, common tongue
Infravision
30% resistant to sleep and charm
Can surprise on 1-3
Only surprised on a 1
Tracking
Underground: must be less than 3 turns (30 minutes) old, to commence.
Normal passage or room 65%
Through door or stairs 55%
Through trap door 45%
Through secret door 25%
Outdoors
Base chance to track is 90%
For each creature over 1 tracked add 2%
For each 24hrs that have elapsed add -10%
For each hour of rain/snow add -25%
Name: MORRN Owner: Doug Lenat Experience: 36,023
Class: F Level: 6 Alignment: N.G. Race: Dwarf
Strength Intelligence Wisdom Constitution Dexterity Charisma
17 10 11 19+1 12 13
Hits: 69 (Con bonus +4)
10 10 5 8 5 7
Damage: 6
Gold: 11709 Gold usually carried: 50, 1k in gems
Doors: 1-3 Bars/gates: 10%
Unadjusted weight: 1650 Extra weight: +350
Armor class: 2+1 (2+5 vs giant-types) ( +1 Plate; Dwarf)
Saving throws: Poison 4 Wands 5 Stone 6 Dragon 6 Spells 8 (CON bonus +5)
Proficiency Weapons: 2 3 4 5 6 7 8 9 10 man >man spc spd
----------- ------- -- -- -- -- -- -- -- -- -- --- ---- --- ---
+1 L. Sword 13 11 9 8 7 6 5 3 1 1d8+2 1d12+2 3 5
Firm Long Bow 12 10 9 7 5 3 2 1 0 1d6+1 1d6+1 7/14/2
2-Handed sword 9 8 7 6 4 3 2 3 3 1d10+1 3d6+1 6 1
unarmored 12 11 10 9 8 7 6 5 4
+1 attack on goblins, hobgoblins, orcs
-4 on enemy attack by ogres, giants, titans, trolls
Magic items:
Ring with MU continual light (inside)
1 arrow with Magic Mouth on it (Pseudo-Wish), 1 similar pellet
6 arrows with tips that were poisoned, invised, and capped (insin C)
1 arrow with tip that was c. darked, 5 simult. MMs do approaching footsteps.
5 arrows whose tips were C. Lighted, MMed to scream, breath, OrcasCall, count
Fake rod with button, 3MMed to hum if pushed; also uncoverable C.Lt. tip.
2 bottles of soapy water
+1 plate armor
10 Harpy feathers, 1 Harpy tongue
1 potion of gaseous form
+1 NG Sword Noguk, +4 vs slimes/blobs, Sec doors 1-5, Magic 1-5,
Sloping passages 1-5, Read Magic, Speak
Scrolls: Jump (5), FeatherFall 13, MM7
Fresh 2 Lightening & Fireball scroll; magic chain armor.
Magic Mouth on back of armor which warns of rear attack or thieving
From Deck of many things: ability to avoid any situation (one time)
Equipment:
Carried (slung): 50' rope 1 skin water 1 skin holy water
1 Long Bow 2 L. sacks 2-Handed sword
3 Sm. sacks 1 leather armor 2 iron spikes
2 wineskins of holy water (10 squirts each)
Bandelero of: 4 Holy Water 1 MM Pellet 3 special darts
Sack containing: 9 Oil flasks 5 Torches 1 Tinderbox/flint
Padded sack of: 50 Molotov cocktails: 30% flameout, 30% glass does not
shatter, 20% oil fails to ignite
Quiver containing: 8 flame arrows 8 silv arrows 1 MM arrow (marked)
Worn around neck: 1 Silver Cross 1 Anti-garrot metal band under collar
In backpack: 1 Belladonna 1 Garlic 2 Wolvesbane
9 Oil 1 mirror 1 week's rations
Sack: rags, alcohol, wax, string, paint, brush, ink, paper
On belt: Pouch of herbs: sugar, salt, pepper, honey, baking soda
If mounted: H. Warhorse (21hp), Plate barding, Lance
In saddlebags: 48 arrows 2 holy water
4 wks. rations 9 skins water 1 poison skin (marked)
4 50' ropes 8 L. sacks 1 composite l. bow
E.P. Bonus: Fighter 10%
Will: My gold is to be distributed among all characters, items diced for.
This is after repaying party members who spent funds trying to ress. me.
System shock: 100% Resurrection: 100%
Speaks: N.G., dwarvish, gnome, goblin, kobold, orc, common
Detect Slopes 75%
Detect new construc 75%
Detect shift walls 67%
Detect traps 50%
Estimate depth 50%
Name: GAILI Owner: Merle Lenat Experience: 20477
Class: F Level: 5 Alignment: N. Race: Dwarf
Strength Intelligence Wisdom Constitution Dexterity Charisma
18.93 5 14 16 17(18) 11
Hits: 45 (Con bonus +2) Age 53 Ht 51" Wt 140
6 9 8 3 9
Damage:
Gold: 18,054 Gold usually carried: 50, 3k in gems
Doors: 1-4 Bars/gates: 30%
Unadjusted weight: 1650 Extra weight: +1500
Armor class: 2+3 (2+7 vs giant-types) (Plate; +3 DEX; Dwarf)
Saving throws: Poison 6 Wands 7 Stone 8 Dragon 8 Spells 10 (CON bonus +4)
Proficiency Weapons: 2 3 4 5 6 7 8 9 10 man >man spc spd
----------- ------- -- -- -- -- -- -- -- -- -- --- ---- --- ---
L. Sword 14 12 10 9 8 7 6 5 2 1d8+5 1d12+5 3 5
Firm Long Bow 9 7 6 4 2 0 -1 -2 -3 1d6+2 1d6+2 7/14/2
2-Handed sword 10 9 8 7 5 4 3 4 4 1d10+5 3d6+5 6 1
Battle Axe 14 12 11 9 8 6 5 3 1 1d8+5 1d8+5
vs unarmored 12 11 10 9 8 7 6 5 4
+1 attack on goblins, hobgoblins, orcs; -4 on att. from ogres, giants, titans, trolls
Magic items:
+1 Sword, protection from undead; Neutral; Intell 4 (bought for 18k)
Axe 3 from hill giant fortress
Rings with Clerical continual light and darkness (inside)
1 arrow with C.Dark & Magic Mouth on it (Laughing), 1 similar pellet
Fake rod with button, MMed to hum if pressed, C. Lt. tip (covered now)
Invisible +1 daggar (borrowed from Adriana)
Potion of gaseous form (bought from Adriana for $3k)
Equipment:
Carried (slung): 50' rope 1 skin water 1 skin holy water
1 Long Bow 2 L. sacks 2-Handed sword
3 Sm. sacks 1 leather armor 2 iron spikes
2 wineskins of holy water (10 squirts each)
Sack containing: 5 Oil flasks 5 Torches 1 Tinderbox/flint
Quiver containing: 8 flame arrows 8 silv arrows 1 MM arrow (marked)
Worn around neck: 1 Silver Cross 1 Anti-garrot metal band under collar
In backpack: 1 Belladonna 1 Garlic 2 Wolvesbane
2 Oil 1 mirror 1 week's rations
Sack: rags, alcohol, wax, string, paint, brush, ink, paper
On belt: Pouch of herbs: sugar, salt, pepper, honey, baking soda
If mounted: M. Warhorse (20hp), Plate barding
In saddlebags: 48 arrows 2 holy water 4 50' ropes
4 wks. rations 9 skins water 1 l. comp. bow
E.P. Bonus: Fighter 10%
Will: My gold is to be distributed among all dwarves; others may dice for items.
System shock: 95% Resurrection: 96%
Speaks: N.G., dwarvish, gnome, goblin, kobold, orc, common
Detect Slopes 75%
Detect new construc 75%
Detect shift walls 67%
Detect traps 50%
Estimate depth 50%
Name: GAILI Owner: Merle Lenat Experience: 20477
Class: F Level: 5 Alignment: N. Race: Dwarf
Strength Intelligence Wisdom Constitution Dexterity Charisma
18.93 5 14 16 17 11
Hits: 45 (Con bonus +2) Age 53 Ht 51" Wt 140
6 9 8 3 9
Damage:
Gold: 18,054 Gold usually carried: 50, 3k in gems
Doors: 1-4 Bars/gates: 30%
Unadjusted weight: 1650 Extra weight: +1500
Armor class: -2 (-6 vs giant-types) (+1 Plate; +3 DEX; Dwarf)
Saving throws: Poison 6 Wands 7 Stone 8 Dragon 8 Spells 10 (CON bonus +4)
Proficiency Weapons: 2 3 4 5 6 7 8 9 10 man >man spc spd
----------- ------- -- -- -- -- -- -- -- -- -- --- ---- --- ---
L. Sword 14 12 10 9 8 7 6 5 2 1d8+5 1d12+5 3 5
Firm Long Bow 9 7 6 4 2 0 -1 -2 -3 1d6+2 1d6+2 7/14/2
2-Handed sword 10 9 8 7 5 4 3 4 4 1d10+5 3d6+5 6 1
Battle Axe 14 12 11 9 8 6 5 3 1 1d8+5 1d8+5
vs unarmored 12 11 10 9 8 7 6 5 4
+1 attack on goblins, hobgoblins, orcs; -4 on att. from ogres, giants, titans, trolls
Magic items:
+1 Sword, protection from undead; Neutral; Intell 4 (bought for 18k)
+4 Axe
Rings with Clerical continual light and darkness (inside)
1 arrow with C.Dark & Magic Mouth on it (Laughing), 1 similar pellet
Fake rod with button, MMed to hum if pressed, C. Lt. tip (covered now)
Invisible +1 daggar (borrowed from Adriana)
Potion of extra healing, invisibility, polymorph self, extra healing
Equipment:
Carried (slung): 50' rope 1 skin water 1 skin holy water
1 Long Bow 2 L. sacks 2-Handed sword
3 Sm. sacks 1 leather armor 2 iron spikes
2 wineskins of holy water (10 squirts each)
Sack containing: 5 Oil flasks 5 Torches 1 Tinderbox/flint
Quiver containing: 8 flame arrows 8 silv arrows 1 MM arrow (marked)
Worn around neck: 1 Silver Cross 1 Anti-garrot metal band under collar
In backpack: 1 Belladonna 1 Garlic 2 Wolvesbane
2 Oil 1 mirror 1 week's rations
Sack: rags, alcohol, wax, string, paint, brush, ink, paper
On belt: Pouch of herbs: sugar, salt, pepper, honey, baking soda
If mounted: M. Warhorse (20hp), Plate barding
In saddlebags: 48 arrows 2 holy water 4 50' ropes
4 wks. rations 9 skins water 1 l. comp. bow
E.P. Bonus: Fighter 10%
Will: My gold is to be distributed among all dwarves; others may dice for items.
System shock: 95% Resurrection: 96%
Speaks: N.G., dwarvish, gnome, goblin, kobold, orc, common
Detect Slopes 75%
Detect new construc 75%
Detect shift walls 67%
Detect traps 50%
Estimate depth 50%
Name: REINA Owner: Merle Lenat Experience: 1373
Class: Ranger Level: 1 Alignment: C.G. Race: Human
Strength Intelligence Wisdom Constitution Dexterity Charisma
17 14 17 16 12 16
Hits: 15 Age 21 Wt 196 lbs Ht 73"
8&3
Damage:
Gold: 200 Gold carried: 20g, 180 in gems
Doors: 1-3 Bars/gates: 10%
Unadjusted weight: 1650 Extra weight: +350
Armor class: 2
Saving throws: Poison 11 Wands 12 Stone 14 Dragon 15 Spells 15 [Wis +3]
Proficiency Weapons: 2 3 4 5 6 7 8 9 10 man >man spc spd
----------- ------- -- -- -- -- -- -- -- -- -- --- ---- --- ---
Long Sword 18 16 14 13 12 11 10 8 6 1d8+1 1d12+1 3 5
2-Handed sword 14 13 12 11 9 8 7 8 8 1d10+1 3d6+1 6 1
Firm Long Bow 17 15 14 12 10 8 7 6 5 1d6+1 1d6+1 7/14/21
[Lance (Heavy horse) 16 15 15 14 13 13 12 12 11 2d4+2 3d6+1 1 8]
unarmored 17 16 15 14 13 12 11 10 9
Extra +1 damage against Bugbears, Ettins, Giants, Orcs, Gnolls,
Trolls, Goblins, Hobgoblins, Ogres
Magic items:
Rings with clerical continual light (inside) and darkness
2 C. Lt. MM'ed arrows: Chant, Footsteps
Magic Mouth on back of armor which warns of rear attack or thieving
Fake wand with button, magic mouthed to hum if pushed.
+1 daggar (borrowed from Adriana)
Equipment:
Carried (slung): 2 50' ropes 1 skin water 1 skin holy wine
1 Long Bow 1 Spetum 2-Handed sword
3 L. sacks Long Sword 1 10' pole
1 wineskin of holy water (10 squirts)
Bandelero of: 2 Holy Water 4 Spikes 5 oils
Sack containing: 5 Oil flasks 7 Torches 1 Tinderbox/flint
Quiver containing: 8 flame arrows 8 silv arrows 1 MM arrow (marked)
Worn around neck: 1 Silver Cross 1 Anti-garrot metal band under collar
In backpack: 1 Belladonna 1 Garlic 2 Wolvesbane
1 Oil 4 Empty flasks 1 week's rations
6 candles 1 steel mirror 1 sm. sack of dust
Sack: rags, alcohol, wax, string, paint, brush, ink, paper
On belt: Pouch of herbs: sugar, salt, pepper, honey, baking soda
E.P. Bonus:
Sword Attack bonus: +1 (for STR)
Damage bonus: +1 (for STR)
Will: Choice of stuff goes to any Rangers; then others may choose what they
(the rangers) cannot use. All my gold goes to charity, however.
System shock: 91% Resurrection: 94%
Speaks: alignment, common
Can surprise on 1-3
Only surprised on a 1
Tracking
Underground: must be less than 3 turns (30 minutes) old, to commence.
Normal passage or room 65%
Through door or stairs 55%
Through trap door 45%
Through secret door 25%
Outdoors
Base chance to track is 90%
For each creature over 1 tracked add 2%
For each 24hrs that have elapsed add -10%
For each hour of rain/snow add -25%
Name: LLARN Owner: Doug Lenat Experience: 35020/35020
Class: Th/F Level: 6/6 Alignment: N. Race: Dwarf
Strength Intelligence Wisdom Constitution Dexterity Charisma
18.93 8 8 15 16 9
Hits: 41
5/8 6/6 5/7 4/9 3/9 4/1
Damage:
Gold: 14,607 Gold usually carried: 50g; 5k in gems.
Doors: 1-4 (1) Bars/gates: 35%
Unadjusted weight: 1650 Extra weight: +2000
Armor class: 2+2 (2 Plate/shield; 2 DEX mod)
when thieving: 8+2 (8 Leather; 2 DEX mod)
Saving throws: Poison 5 Wands 6 Stone 7 Dragon 7 Spells 8 (CON bonus +4)
Proficiency Weapons: 2 3 4 5 6 7 8 9 10 man >man spc spd
----------- ------- -- -- -- -- -- -- -- -- -- --- ---- --- ---
L. Sword 11 9 7 6 5 4 3 1 -1 1d8+5 1d12+5 3 5
Firm Long Bow 6 4 3 1 -1 -3 -4 -5 -6 1d6+2 1d6+2 7/14/2
2-Handed sword 7 6 5 4 2 1 0 1 1 1d10+5 3d6+5 6 1
Spear 8 6 5 4 2 1 0 -1 -2 1d6+5 1d8+5 1
Spear (hurled) 8 7 5 4 2 0 -1 -2 -3 1d6+2 1d8+2 1/2/3]
[Magic +0 Club 13 11 9 7 5 4 2 1 -1 1d6+5 1d3+5 2 ]
[Firm L. Composite Bow 9 7 5 4 2 0 -1 -3 -4 1d6+2 1d6+2 6/12/21]
[Wooden Darts 9 7 5 3 1 -1 -3 -3 -5 1d3+1 1d2+1 0.7/1.5/3]
vs unarmored 11 10 9 8 7 6 5 4 3
+1 attack on goblins, hobgoblins, orcs
-4 on enemy attack by ogres, giants, titans, trolls
Ability to attack at +3 with nonmetallic weapons
Magic items:
Potion (#7) of storm giant strength
Skeleton sword: -2 Cursed, Det. Metal, Intell 7, Repels Undead
+0 Magic club
Wineskin of potion that does + or - 1d4 some requisite per gulp.
Bronze Horn of Valhallah (temp. w/Arwen)
Ring with MU continual light (inside) and clerical c. dark
Fake wand with button, magic mouthed to hum when pressed
1 arrow with Magic Mouth on it (Pseudo-Wish), 1 similar pellet
Magic Mouth on back of armor which warns of rear attack or thieving
2 arrows with C. Lt. on them
Vial of giant slug digestive juices
Equipment:
Carried (slung): 50' rope 1 skin water 1 skin holy water
1 Long Bow 1 Club 2-Handed sword
3 L. sacks 8 Spears Thieving tools
3 Sm. sacks 1 leather armor 2 iron spikes
1 skel. sword 1 shield which fits over that sword
2 wineskins of holy water (10 squirts each)
Bandelero of: 6 Holy Water 1 MM Pellet 3 special darts
Sack containing: 2 Oil flasks 5 Torches 1 Tinderbox/flint
Quiver containing: 8 flame arrows 22 silv arrows 1 MM arrow (marked)
Quiver containing: 24 silv arrows 12 arrows w/capped, poisoned, invis tips
Worn around neck: 1 Silver Cross 1 Anti-garrot metal band under collar
In backpack: 1 Belladonna 1 Garlic 2 Wolvesbane
2 Oil 2 Silv mirrors 1 week's rations
Sack: rags, alcohol, wax, string, paint, brush, ink, paper
On belt: Pouch of herbs: sugar, salt, pepper, honey, baking soda
If mounted: H. Warhorse (19 hits), Plate barding, Lance
In saddlebags: 48 silv. arrows 48 norm. arrows 2 holy water
4 wks. rations 9 skins water 1 poison skin (marked)
4 50' ropes 8 L. sacks 1 composite l. bow
In invis saddlebags: 1 l. sword 2 holy water 1 wk rations
48 silv arrows 1 l. compos. bow 2 skins of water
20 gold 1 100gold gem 12 poison silv arrows
E.P. Bonus: Fighter 10% Thief 10%
Sword Attack bonus: +5 (for FTR), +2 (for STR)
Club Attack bonus: +5 (for FTR), +2 (for STR), +3 (Nonmetallic weapon)
Misl Attack bonus: +5 (for FTR), +2 (for DEX), +3 (Nonmetallic weapon), +2 STR
Will: My gold is to be distributed among all neutral (and part-neutral) characters.
They can then dice for my items. If any items are unusable by them,
then characters who CAN use them may dice for them.
This is after repaying party members who spent funds trying to ress. me.
System shock: 88% Resurrection: 92%
Striking from behind: Triple damage With surprise: extra +4 on attack
+1 on initiative to attack (due to DEX)
Speaks: Thieves' cant, alignment, dwarvish, gnome, goblin, kobold, orc, common
Abilities:
Pickpocket 55% (caught: 76%)
Open locks 62%
Locate/remove Traps 60%
Move silently 47%
Hide in shadows 37%
Hear noise 20%
Climb walls 81%
Read languages 25%
Detect Slopes 75%
Detect new construc 75%
Detect shift walls 67%
Detect traps 50%
Estimate depth 50%
Name: ELAS Owner: Doug Lenat Experience: 2688
Class: Assassin Level: 2 Alignment: C.E. Race: Elf
Strength Intelligence Wisdom Constitution Dexterity Charisma
14 12 10 16 17 15
Hits: 12
4 4
Damage:
Gold: 1556 Gold usually carried: 3gp, 50gp gem.
Doors: 1-2 Bars/gates: 7%
Unadjusted weight: 650 Extra weight: +200
Armor class: 6+3 (6 Leath/shield; 3 DEX mod)
Saving throws: Poison 13 Wands 12 Stone 14 Dragon 16 Spells 15
Proficiency Weapons: 2 3 4 5 6 7 8 9 10 man >man spc spd
----------- ------- -- -- -- -- -- -- -- -- -- --- ---- --- ---
L. Sword 18 16 14 13 12 11 10 8 6 1d8 1d12 3 5
Firm Long Bow 15 13 12 10 8 6 5 4 3 1d6 1d6 7/14/2
2-Handed sword 14 13 12 11 9 8 7 8 8 1d10 3d6 6 1
Daggar
vs unarmored 19 18 17 16 15 14 13 12 11
Magic items:
5 doses of insin poison on silver arrows
5 doses of insin poison on normal arrows
5 doses of insin poison on daggars
1 dose of insin poison on each sword
10 doses of insin posion in padded vial
Does 15hp if no save, 1d4+1r, costs 10gp/dose
Equipment:
Carried (slung): 2 50' ropes 1 skin water 5 holy water
1 Long Bow 2-Handed sword 8 oil w/rags¶fin
3 L. sacks Thieving tools 1 Long sword
3 Sm. sacks 1 stud.l.armor 2 iron spikes
Sack containing: 8 Oil w/rags 5 Torches 1 Tinderbox/flint
Quiver containing: 8 flame arrows 15 silv arrows 17 reg. arrows
Worn around neck: 1 Silver Cross 1 Anti-garrot metal band under collar
In backpack: 1 Belladonna 1 Garlic 2 Wolvesbane
8 Oil 1 steel mirror 1 week's rations
Sack: rags, alcohol, wax, string, paint, brush, ink, paper
On belt: Pouch of herbs: sugar, salt, pepper, honey, baking soda
Will: My gold is to be kept in escrow, and paid to whomsoever slays my killer.
Items will be loaned to those attempting same, and given to he or
she who succeeds. Escrow holder is local assassins guild.
System shock: 88% Resurrection: 92%
Set traps: 30%
Striking from behind: Double damage With surprise: extra +4 on attack
+2 on initiative to attack (due to DEX)
Speaks: Thieves' cant, alignment, elvish, gnome, goblin, kobold, orc, common
Name: CANTU Owner: Doug Lenat Experience: 0
Class: Monk Level: 1 Alignment: L.G. Race: Human
Strength Intelligence Wisdom Constitution Dexterity Charisma
18.59 8 17 16 15 10
Hits: 11
3&4
Damage:
Gold: 0 Gold usually carried:
Doors: 1-4 Bars/gates: 25%
Unadjusted weight: 300 Extra weight: +1250
Armor class: 10+1
Saving throws: Poison 13 Wands 12 Stone 14 Dragon 16 Spells 15 (WIS +3)
Proficiency Weapons: 2 3 4 5 6 7 8 9 10 man >man spc spd
----------- ------- -- -- -- -- -- -- -- -- -- --- ---- --- ---
Open Hand 23 20 18 14 12 11 8 9 4 1d3+3 1d3+3
Spear 18 16 15 14 12 11 10 9 8 1d6+3 1d8+3 1
Spear (hurled) 19 18 16 15 13 11 10 9 8 1d6+2 1d8+2 1/2/3]
vs unarmored 16 15 14 13 12 11 10 9 8
Magic items:
Equipment:
Carried (slung): 100' rope 1 skin water
3 L. sacks 8 Spears Thieving tools
3 Sm. sacks 2 iron spikes
Sack containing: 9 Torches 1 Tinderbox/flint
Worn around neck: 1 Tin Cross 1 Anti-garrot metal band under collar
In backpack: 1 Belladonna 1 Garlic 2 Wolvesbane
1 week's rations
Sack: rags, alcohol, wax, string, paint, brush, ink, paper
On belt: Pouch of herbs: sugar, salt, pepper, honey, baking soda
System shock: 88% Resurrection: 92%
+1 on initiative to attack (due to DEX)
Abilities:
Open locks 25%
Locate/remove Traps 20%
Move silently 15%
Hide in shadows 10%
Hear noise 10%
Climb walls 85%
Move 15"
Name: DILAP Owner: Doug Lenat Experience: 0
Class: Paladin Level: 1 Alignment: L.G. Race: Human
Strength Intelligence Wisdom Constitution Dexterity Charisma
13 11 13 16 16 17
Hits: 4 Age 18 Wt 203lbs Ht 72"
2
Damage:
Gold: Gold carried:
Doors: 1-2 Bars/gates: 4%
Unadjusted weight: 1500 Extra weight: +100
Armor class: 3+2 [3 Splinted & Shield; +2 DEX]
Saving throws: Poison 14 Wands 15 Stone 16 Dragon 17 Spells 17
Proficiency Weapons: 2 3 4 5 6 7 8 9 10 man >man spc spd
----------- ------- -- -- -- -- -- -- -- -- -- --- ---- --- ---
Long Sword 18 16 14 13 12 11 10 8 6 1d8 1d12 3 5
2-Handed sword 14 13 12 11 9 8 7 8 8 1d10 3d6 6 1
Firm Long Bow 17 15 14 12 10 8 7 6 5 1d6 1d6 7/14/21
unarmored 17 16 15 14 13 12 11 10 9
Heal 2pts/day
Detect evil 60' radius
Save at +2
Immune to diease
Cure 1 disease/week
Prot. Evil 10' raidus
Magic items:
Equipment:
Carried (slung): 2 50' ropes 1 skin water 1 skin wine
1 Long Bow 2-Handed sword
3 L. sacks Long Sword 1 10' pole
Bandelero of: 2 Holy Water 4 Spikes 5 oils
Sack containing: 5 Oil flasks 7 Torches 1 Tinderbox/flint
Quiver containing: 8 flame arrows 2 silv arrows 10 normal arrows
Worn around neck: 1 cross 1 Anti-garrot metal band under collar
In backpack: 1 Belladonna 1 Garlic 2 Wolvesbane
8 Oil 2 Empty flasks 1 week's rations
6 candles 1 steel mirror 1 sm. sack of dust
Sack: rags, alcohol, wax, string, paint, brush, ink, paper
On belt: Pouch of herbs: sugar, salt, pepper, honey, baking soda
System shock: 95% Resurrection: 96%
Speaks: alignment, common
Name: DILAP Owner: Doug Lenat Experience: 15000
Class: Paladin Level: 4 Alignment: L.G. Race: Human
Strength Intelligence Wisdom Constitution Dexterity Charisma
15 11 13 18 16 17
Hits: 46 Age 18 Wt 203lbs Ht 72"
5 9 6 10
Damage:
Gold: Gold carried:
Doors: 1-2 Bars/gates:
Unadjusted weight: 1500 Extra weight:
Armor class: -4 [+2 Plate, +2 Shield; +2 DEX]
Saving throws: Poison 12 Wands 13 Stone 14 Dragon 15 Spells 14 [ex. +2]
Proficiency Weapons: 2 3 4 5 6 7 8 9 10 man >man spc spd
----------- ------- -- -- -- -- -- -- -- -- -- --- ---- --- ---
+1 Long Sword 14 12 10 9 8 7 6 4 2 1d8+1 1d12+1 3 5
2-Handed sword 11 10 9 8 6 5 4 5 5 1d10 3d6 6 1
Firm Long Bow 14 12 11 9 7 5 4 3 2 1d6 1d6 7/14/21
unarmored 14 13 12 11 10 9 8 7 6
Heal 8pts/day
Detect evil 60' radius
Save at +2
Immune to diease
Cure 1 disease/week
Prot. Evil 10' raidus
Turn undead as a 2nd level cleric
Magic items:
+2 plate armor
+2 shield
+1 L.G. Sword Morgothbane: ego 4, int 11; speak, read magic, see invis, det traps
Potions: Cure serious wounds, Polymorph Self, Strength
Scrolls: Invis, St. cloud, Phantasmal force
Equipment:
Carried (slung): 2 50' ropes 1 skin water 1 skin wine
1 Long Bow 2-Handed sword 2 skins of holy water
3 L. sacks Long Sword 1 10' pole
Bandelero of: 8 Holy Water 4 Spikes 5 oils
Sack containing: 5 Oil flasks 7 Torches 1 Tinderbox/flint
Quiver containing: 8 flame arrows 11 silv arrows 1 wooden arrow
Worn around neck: 1 cross 1 Anti-garrot metal band under collar
In backpack: 1 Belladonna 1 Garlic 2 Wolvesbane
8 Oil 2 Empty flasks 1 week's rations
6 candles 1 silv. mirror 1 sm. sack of dust
Sack: rags, alcohol, wax, string, paint, brush, ink, paper
On belt: Pouch of herbs: sugar, salt, pepper, honey, baking soda
System shock: 99% Resurrection: 100%
Speaks: alignment, common
Name: CANTU Owner: Doug Lenat Experience: 2105348
Class: Monk Level: 14 Alignment: L.E. Race: Human
Strength Intelligence Wisdom Constitution Dexterity Charisma
16 8 15 16 18 10
Hits: 74
Damage:
Gold: 0 Gold usually carried:
Armor class: -3 [-1 effective; +2 cloak of protection]
Saving throws: Poison 4 Wands 3 Stone 5 Dragon 7 Spells 6 (WIS +3)
Proficiency Weapons: 2 3 4 5 6 7 8 9 10 man >man spc spd
----------- ------- -- -- -- -- -- -- -- -- -- --- ---- --- ---
Open Hand 15 12 10 6 4 3 2 1 -4 5d4 5d4
+3 Spear 7 6 4 3 1 0 -1 -2 -3 1d6+10 1d8+10 1
Spear (hurled) 11 10 8 7 5 3 2 1 0 1d6+7 1d8+7 1/2/3]
vs unarmored 8 7 6 5 4 3 2 1 0
Move 28" Strike 3 times per meelee round (open hand)
Speak with animals and plants (as druids do)
90% resistant to ESP; 75% resis to beguile, charm, hypnosis, suggestion
Immune to disease, poison, haste, slow, geas, quest.
Telepathic and mind blast defended as INT=18.
Appear dead up to 28 turns
Heal 1d4+8 points to self
Quivering palm
May fall any distance if within 8' of a wall or similar surface
Stun 1d6r if "to hit" is 5 greater than needed. Then (his AC)+7% chance of killing.
Save vs stone to completely dodge missiles, fireballs, etc.; 1/2 dam. if fail.
Only an 8% (roughly 1/12) chance of being surprised
Magic items:
+2 cloak of protection
Umberhulk gem (1 day)
+3 spear: see invis, read magic
C. lit and dark compartment rings
One hour of help from superhero with +3 sword, shield, armor
3 cure serious wounds potions
1 oil of slipperyness
2 potions of giant strength
Rod of beguiling [H]]
Gauntlets of climbing and swimming [H]]
Potion of poly. self
Potion of invisibility
Scrolls (Level 12 MU variety, unless otherwise noted) [600]
Sleep, 2 Protection from Evil's, Ventriloquism, MM 6, Charm
Web, Knock, Wizardlock, Two Invisibility's, Rope Trick
Slow, Haste, Part Water, Prot. from Dragons, Monst. Summon IV
Strength, Fireball 8, Fireball 13, Lightening 6, Lightening 12
Ice Storm, Dimension Door, Phantas Forces, Cloudkill, Teleport
Magic jar, Fly, Prot. from Lycanthropes, Prot. from Undead
Poly Self, Wall of Fire, Confusion
Pseudomagic Items: [weight: 20]
6 arrows with Magic Mouths on them, 6 similar pellets with MM's:
Orcas call, Baylor call, Counting, Screams, Laughs, Footsteps
Magic Mouths on all magic possessions, which cry out at theiving attempt
Magic Mouths on back of armor, sword, sacks which warn of rear attack
Parchment and pellets with pseudospells on them: Prismatic sphere, Wish
Equipment:
Carried (slung): 100' rope 1 skin water 3 skins holy water
3 L. sacks 8 Spears Thieving tools
3 Sm. sacks 2 iron spikes
Sack containing: 9 Torches 1 Tinderbox/flint 1 Silv mirror
Worn around neck: 1 Silv Cross 1 Anti-garrot metal band under collar
In backpack: 1 Belladonna 1 Garlic 2 Wolvesbane
1 week's rations
Sack: rags, alcohol, wax, string, paint, brush, ink, paper
On belt: Pouch of herbs: sugar, salt, pepper, honey, baking soda
System shock: 88% Resurrection: 92%
+1 on initiative to attack (due to DEX)
Abilities:
Open locks 102%
Locate/remove Traps 90%
Move silently 109%
Hide in shadows 103%
Hear noise 40%
Climb walls 99.4%